It has been 20 years since the legendary game debuted in North America, giving everyday gamers the means to feel like rock legends. Figuratively speaking, but try convincing anyone who's nailed Free Bird’s lengthy instrumental break before a packed crowd of friends.
Developed by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to follow coloured notes moving along the screen synchronized to a song. Every sequence corresponded to specific notes, producing the sensation of an authentic live show.
The studio previously experimented in the music genre prior to teaming up with the publisher, later purchased by the gaming giant during the mid-2000s. Together, they laid the groundwork for a surprising billion-dollar franchise that had a significant influence for many musicians included, showcasing decades-old groups to millions of gaming enthusiasts.
A former executive, ex-chief operating officer from the developer, recalls the initial financial challenges in securing the songs – even though the first two games primarily featured cover versions.
“We reproduced all the music since the cost was so high,” he explains. “Even with the publishing rights by themselves, it was nearly impossible. We couldn’t get acts such as legendary groups – the publisher had virtually no money, and we were fairly certain it would fail. But once Guitar Hero took off, and record sales and radio play were going up, all artists desired to be in.”
He adds: “Among the amazing things was how many mothers and fathers reached out expressing gratitude for exposing their children to the songs they adored. It became a multigenerational phenomenon.”
Timeless Music Gains a New Audience
Northern Irish blues-rock band one featured act included Never Too Late in the 2008 release the popular installment. Guitarist Paul Mahon remembers how the series revived classic rock back into vogue: “Guitar Hero provided a larger, younger audience. Generally this had been considered outdated material, but then when it was featured on the title young people discovered it, abruptly it was cool. This validated the genre, eliminating the ‘dad rock’ tag. It provided our catalog renewed popularity.”
In 2008, the band's first record remained not available stateside, so Guitar Hero served as a primary platform of discovery for the band as they went on a North American tour opening for AC/DC. “Their crew were playing the song during travel, and some of them recognized us from Guitar Hero,” he notes.
Rock’s Heavyweight Spin-offs Enduring Influence
Rock’s heavyweight names soon took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen starring in specialized game editions that focused on their music collections and related stories, imagery and legendary status. In the case of, the Aerosmith edition, reportedly to have made the group greater revenue than any of their studio albums. It moved more than half a million copies upon release, while sales of Aerosmith’s music rose of up to 40% at a time as the industry was already collapsing.
The series still motivates nimble-fingered fanaticism among its fans. Earlier this year, an online personality completed a remarkable feat featuring the challenging track – an infamously tough anthem made popular by the game – using a fan-made version, a freeware game with almost identical gameplay but an array of customisation options. The song is difficult enough on the hardest setting, let alone played at double speed and without missing a single one of its near 4,000 notes. The streamer claimed requiring nine months of practice.
“The game offers a, fantasy thing. Just as with other games, it doesn't imply you should pick up a real gun and go to war,” says DragonForce guitarist Herman Li.
DragonForce had already wrapped up a profitable run before their hit appeared on Guitar Hero III, but Li says it turned them into widely recognized. “I remember our distributors calling to tell me that our records were moving like crazy,” he shares. “Popularity surged on the subsequent tour, and we were playing just before the headliners on the Mayhem festival.”
Indeed, the band's visibility from Guitar Hero proved so vast that it risked eclipsing all other the band has done. Last year, the song was used in a trailer for a major film. “Previously I thought differently, but I’ve made peace with it,” he admits. “Should you just listen to a single track, that's fine – each person has their own path in music and I’m glad we played a role of people’s lives”.
Enduring Impact of a Plastic Guitar
The best promotion, whether it’s for automobiles, apparel or games, goes further than selling something – it inspires a desire. Did Guitar Hero tap into that? “Precisely what our team trying to create,” Dornbrook says. “That thrill of being a music icon on the stage. From day one, the co-founders believed humans have a natural urge to create songs, and they wanted to leverage innovation to enable everyone to do it”.
The majority installments came out over a mere half-decade from 2005 to 2010, featuring derivative titles like DJ Hero, complete with a spinning deck, and the band-focused game. After that, the publisher’s interest on peripherals waned, aside from a short-lived revival in 2015.
Games such as the fan project and newer releases have maintained the scene active, with set to be something from the original publisher in development. A new studio has begun production on its debut music game. Original co-founders are both involved in advisory roles. Are gamers ready to embrace another game in the spirit of the classic?
“Our team believed those games might become like Madden where you can releases,” Dornbrook says. “There’s so much fresh tracks that it could be evergreen, thus I remain optimistic. There’s no reason why it can’t persist for future fans.”